![]() There is a lot going on in this game: player interaction, bluffing, press-your-luck, card management, and if players want to get in to it, role-playing. If the merchant was truthful then the Sheriff must pay the fines AND the merchant can put the goods on his merchant stand to be scored at the end of the game. These cards then get discarded and will not be scored at the end of the game. If the merchant was lying about the goods he must pay the fee on the cards he was lying about. Once this is heard, there is no going back. The point of no return is the snapping sound of an opening bag. Almost anything is on the table for bribes: gold coins, goods from your market stand, even goods in the shipment. The current sheriff then decides whose bag to inspect and who to let pass without inspection. Merchants may only claim to have one legal type of good in their sealed bags. Players go around the table announcing what is in their bag, or at least what they say is in their bag. Each player selects the goods, between one to five, to bring to market and place and seal them in their bag. Once all the players have had the opportunity to collect different goods, it is time to load the merchant bags. Titanic 4K Blu-Ray Review - The best and most complete 4K upgrade ever If the Sheriff see’s you pick up from the discard pile and there are illegal goods present he may be more inclined to search your bag! These cards can be drawn from either the draw pile OR the discard piles. During the market phase, players can discard up to five cards from their hand and redraw until they have a total of six. Although, if the merchant was telling the truth, then the sheriff must pay a penalty to the merchant for delaying their shipment.Įach round of the game can be broken into four parts: the market, loading the merchant bag, declaration, and inspection. ![]() If the goods differ from the announced inventory then the merchant is fined and the goods are seized. If he thinks they are lying however, he has the option to inspect a player’s bag. ![]() If the Sheriff believes them, he will let them pass through. They announce to the Sheriff what goods they are bringing into the market. Players put a selection of goods from their hand into a sealed bag. Contraband (crossbows, black pepper, silk, and mead) are where merchants make the most money, but the sheriff doesn’t want these illegal goods flowing into the city. Apples, cheese, bread, and chickens are welcome goods in Nottingham. Goods come in two varieties, legal and contraband. The goal of the game is to make the most money either by collecting the most value of goods or by taking bribes. Each player will act as the Sheriff twice each game. Players are merchants who are bringing their goods, represented by cards, into Nottingham to sell at the local market. Sheriff of Nottingham is a bluffing and card management game. Just don’t get caught peddling black-market items or the sheriff will make you pay! It’s a tough life and sometimes you have to move some contraband to make some extra cash. You are a merchant who is just trying to get your goods to the market. Apples! Chickens! Bread! Cheese! …and Crossbows? Sheriff of Nottingham is a game that transports you into the world of Robin Hood and Maid Marian (though neither are ever mentioned).
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